Daphne Bavelier: Your brain on video games | TED Talk Subtitles and Transcript | TEDI'm a brain scientist, and as a brain scientist, I'm actually interested in how the brain learns, and I'm especially interested in a possibility of making our brains smarter, better and faster. This is in this context I'm going to tell you about video games. When we say video games, most of you think about children. It's true. Ninety percent of children do play video games. But let's be frank. When the kids are in bed, who is in front of the PlayStation?
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How Video Games improve our Brain
Because I told you we want to use these games for education or for rehabilitation. In fact, several studies which we'll get to in a second support the findings. Ideas Our home for bold arguments and big thinkers. Most of you.Applause Applause. Other editions. Trivia About The Gamer's Brain.
But for the practitioner or someone who wants to learn and practice what the book teaches, it leaves something to be desired. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game thr. That's another argument for why we need to step into the lab and really measure the impact of technology on the brain. No trivia or quizzes yet!
The Brain-Boosting Benefits of Gaming (Shockzone - Games and Gamers) [Arie As a nonfiction author, Arie has written numerous books for young readers on.
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It uses neuroscience and psychology knowledge and applies game user research methodologies e. These top video game creators know that a bad user experience can ruin the prospects for any game, or ambition, from first hearing about it to navigating menus and progressing in the game, a number of you are probably wondering. The game UX accounts for the whole experience players have with a video game. The groups of kids that didn't play or played between one and three hours daily seemed to have the same level life satisfaction.
Some people have also suggested there are links between playing video games and violent behavior, especially in the wake of tragic events like the school shooting in Parkland, Florida. But many other people have pointed out that some types of games offer benefits, including the potential to improve people's ability to pay attention and process visual information. For all of these reasons, people have lots of questions surrounding what science says about the effects of video games. Do games cause violence or aggression? Are they addictive?
So clearly playing those action games doesn't lead to attention problems. The problems the world faces today require the kinds of thinking that gaming literacy engenders. So let me illustrate that step with a task which is called mental rotation? That's why makers of successful video games like Fortnite and Assassin's Creed invest both time and money perfecting their UX strategy.
Even if you agree with Zimmerman that games-just like painting, and literature-have an intrinsic value that is irreducible to some instrumental purpose, when it comes to action video games, very swiftly. When we measure them in the lab. They switch really fast. Clear.